Den 'falske' firewall, stor bonus for svar
Jeg har problemer med at køre c&c Generals pga. firewall mener EA, men jeg har ikke sat nogen firewall til, jeg kører xp og har en stofa kabel-løsning, er der nogen der ved hvad man gør. Jeg tror det hænger sammen med den måde STofa er sat op på, mht ip-adresser men ved det ikkeHer er den besked jeg fik fra EA, men jeg fatter ikke hvad jeg skal gøre.........
1. The trace route information provided by you shows that you are are behind a firewall or a proxy server. C&C Generals Firewall/NAT Port Number Info:
The game will need to talk to external servers that use the following port numbers. These ports need to be open in your firewall in order to play on Generals Online:
TCP ports:
80, 6667, 28910, 29900, 29920
UDP ports:
4321, 27900
If your firewall does not allow outgoing packets to open ports to incoming traffic, or you experience problems connecting to other players, you will have to specify which port you want Command & Conquer Generals to use for communicating with other players. To do this, perform the following steps.
Go to your “My Documents” directory, and go to the “Command and Conquer Generals Data” directory. Right click on the options.ini file and choose "Edit."
Look for the "FirewallPortOverride" entry. If you don’t see this entry, add it as a new line. Then assign the port you want to use to the port override entry. After making this change, this entry should look like:
FirewallPortOverride = XXXX
Where XXXX is the port number you have chosen. You will need to open the chosen port in your firewall for communication with players external to your firewall or NAT device. If you use the port override feature, the port you have chosen can not be masqueraded by a NAT device.
2. By looking at your trace route information which you sent us we found out that all of your hops are experiencing packet loss in the form of % ages.
In other words, you are sending information to or through that host and the host is either not receiving the data or is not able to return it to you. Any packet loss is a sign of some type of problem. These problems could be caused by hardware issues at the host server, bottlenecking (too many users communicating through that host), telephone line noise, and other causes. Most packet loss issues are generally resolved quickly by the hosts (a matter of minutes), although some may take several days to resolve. If you consistently notice packet loss, you should contact your provider to discuss possible solutions. You may also consider trying a different ISP.
3. Please refer to the undermentioned hops from your traceroute :
nyk-i2-pos1-0.telia.net 213.248.82.18 9 96ms 137ms 4% 80 / 84 95ms / 419ms iar1-so-3-2-0.NewYork.cw.net 208.173.135.33 10 165ms 137ms 11% 74 / 84 101ms / 477ms agr1-loopback.NewYork.cw.net 206.24.194.101 11 172ms 158ms 5% 79 / 84 107ms / 553ms dcr2-so-6-0-0.NewYork.cw.net 206.24.207.177 12 113ms 152ms 2% 82 / 84 113ms / 367ms dcr1-loopback.Anaheim.cw.net 208.172.34.99 13 229ms 232ms 7% 78 / 84 189ms / 441ms bpr1-so-0-0-0.LosAngeles.cw.net 208.172.44.94 14 254ms 223ms 5% 79 / 84 190ms / 330ms ahr1-pos-0-0.Irvine2oc2.cw.net 208.173.57.70 15 191ms 225ms 8% 77 / 84 191ms / 362ms csr2-ve240.Irvine2oc2.cw.net 216.39.96.35 16 281ms 211ms 9% 76 / 84 170ms / 378ms
The ping times are exceedingly high in these hops (i.e. above 300ms), which is effecting your connectivity to the game servers. As we do not administer to all of the routers along the route between us, we cannot simply "fix" the problem. We also do not have any control over the route your information packets take to reach us, so we cannot re-route them. We recommend you contact your ISP and share this traceroute information with them, because if there is anyone with the ability to help with this problem, it would be them.